the colors are too bright. consider using Color.HSVtoRGB() to tune down the saturation (that is the red-white axis), and ever so slightly reduce the overall value (reduce the maximum value for the block-white axis)
also please add seizure warning, for some people out there
Oh, thank you. I wasn't sure if the colors would be too intense and if any flashing would trigger seizures, but I'll make not of that. I can't change anything during the jam, but I can for sure add a seizure warning.
Quick tip for players who feel stuck right off the bat: the screen will start off as black during a level, so you have to move to have the blue fade in
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the colors are too bright. consider using Color.HSVtoRGB() to tune down the saturation (that is the red-white axis), and ever so slightly reduce the overall value (reduce the maximum value for the block-white axis)
also please add seizure warning, for some people out there
Oh, thank you. I wasn't sure if the colors would be too intense and if any flashing would trigger seizures, but I'll make not of that. I can't change anything during the jam, but I can for sure add a seizure warning.
Quick tip for players who feel stuck right off the bat: the screen will start off as black during a level, so you have to move to have the blue fade in